Audio Design Editor at ESPN

What is: Audio Design Editor responsible for mixing audio, creates sound effects and sweetens audio for features, animations, and other visual enhancements in ESPN Productions.

Why it’s interesting: you will work in company which is a leading multinational, multimedia sports entertainment network and is part of The Walt Disney Company.

Who wants you: ESPN, Inc., Bristol, CT, UK.

Full job description: jobs ESPN

Audio company uses C-SPAN video to promote its last sound effects library

What is: the NYC-based company VideoHelper promotes the launch of its new collection of sounds using videos of the american television Cable-Satellite Public Affairs Network.

Amazing idea: the promotional video is composed of excerpts from many different political events in which sound effects are applied in order to to create a funny and effective soundscape.

Full story: Sonic Scoop

Haptic Audio royalty free audio content for sound professionals who like strange noises

Haptic Audio

Maybe one of the most important trend for the community of Sound this year is the phenomenon of the distribution of high quality audio contents via the Internet. We came to a new stage of evolution, starting from the well-known platforms SoundCloud and SoundSnap and going to projects like Tim Preeble’s HISS and a ROAR, Frank Bry’s The recordist, Chuck Russom FX and others (for a great list read: Independent SFX Libraries by Designing Sound).

Today we introduce Haptic Audio, a new project dedicated to provide royalty-free audio samples, kits, and instruments in (multi-format) 24 bit audio, founded by Jeremy Goldstein and Patrick Campbell, two sound designers and traditional musicians who decided to release their creative output using the web as the preferred platform of distribution.

We interviewed Jeremy and Patrick to know something more about this new project (you can watch the amazing video excerpt below), which recently created its SoundCloud channel and released the brand new Haptic04 libray on the Twisted Tools platform.

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Call for entry for The Motion Graphics Festival

The Motion Graphics Festival 2010 showcases sound design, motion design, and interactive arts in six major cities across the US, and hosts screenings in over thirty theatres.

The call for entries accepts also works on sound effects & sound for film. These are the deadlines:

  • San Francisco deadline: July 15th for the festival in August;
  • Chicago deadline: August 15th for the festival in September;
  • Austin deadline: September 15th for the festival in October;
  • Washington DC deadline: October 15th for the festival in November.

Tim Prebble’s new project: HISS and a ROAR

Tim Prebble is one of the most active sound professionals in the 2.0 era of Internet. Film sound designer and supervising sound editor living at Miramar, Wellington, New Zealand (the other part of the world for us, you know…), Tim created a lot of interesting web projects dedicated to the world of Sound, like the amazing blog Music of Sound.

Now it’s time for another great project: HISS and a ROAR, a new sound effects library for sound professionals. It’s the same old story in the world of social media: Tim and us are very lovely tweet-connected, so we soon discovered what was going in the air. We watched a very funny video anticipation called Vegetable Violence on the Vimeo universe and then…here we go: the exclusive interview with Tim about HISS and a ROAR, just few hours after its official launch.

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Blastwave FX Sound Design Competition

Mix Magazine e Blastwave FX promuovono la Blastwave FX Sound Design Competition, un contest per realizzare il commento sonoro di un video clip di 30 secondi utilizzando effetti sonori HD forniti dalla stessa Blastwave FX.

La giuria è formata da alcune celebrità del mondo del sound design: Richard King, Dane A. Davis e Charles Deenen.

Il premio consiste nel mastodontico The BLASTDRIVE, una libreria di effetti sonori in HD di 400 GB HD, che può essere gestita tramite l’interessante motore di ricerca per sound effects Blastwave FX Search Engine.

Per maggiori informazioni leggere l’articolo: Blastwave FX Sound Design Competition Rules Updated and Issues Resolved su DesigningSound.

La deadline è fissata per il 15 settembre.