You learn SuperCollider in the class, having an understanding of how to integrate it in your workflow. Analyzing the main tools as well as theÂ SynthDefs,Â you’ll also have the chance to explore the availableÂ UGENsÂ (unit generators). A lot ofÂ practice has been made through modifying and breaking patches and creating some new ones of your own. One class is dedicated to theÂ OSCÂ protocol and playing around using a Wiimote to control SuperCollider… so funny!
Well, Kyma it’s huge but you are lucky… not everyone has the chance to play with this powerful guy. So time to focus on the main functions, the TAU editor, morphing tools, granulations… sick!
As a final assignment you should have to create a sci-fi sound design library in the vein of a digital realm. The library includes categories like Electronic Devices, Ambiences, Mysterious Sounds andÂ Weapons.Â You have yourÂ Sound List,Â so you can choose to create your sounds using SuperCollider or Kyma, also including other tools if you want.
What I decided it was to not use other tools to pump upÂ my library, but just my original sound directly from my Messing Around Kyma Session.
Here some samples from my library… enjoy!
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