Sound designer for games at Electronic Arts

What is: sound design for all aspects of game audio development (sound design, music, dialog, etc.).

Why is interesting: the company offers fitness center, cafeteria, sports field, sand volleyball pit, basketball court and are within close proximity to the ocean as well as to Hollywood and the epicenter of the entertainment industry.

Who wants you: Bioware Victory, Electronic Arts’ dedicated Strategy Gaming studio, California, Los Angeles.

Full job description: Jobs Electronic Arts

Audio Engineer/Technician for the University

What is: Supervision and coordination of all aspects of the audio needs for all events in the Sam Houston State University performance venues.

Why is interesting: Working for an academic employer in the field of Arts.

Who wants you: Sam Houston State University, department Office of the Dean - College of Fine Arts & Mass Communication.

Full job description: Sam Houston State University

What is the frequency of our body? A sonic healing therapy

What is: some brave therapists use Tibetan bowls, aluminium tuning forks and vocalization to provide novel healing sessions with sound for their clients

The quote: physician Dr. Karl Maret says:

We know that tissues respond to vibrancy and sound… What’s still being researched is at what specific frequency, combination of frequencies, or their unique modulation patterns

A book: Healing Sounds by Jonathan Goldman

Full story: The Itacha Journal

Flowing sound design for a novel Christmas tree in Central America

Inside the tree

What is: In 26 towns of Central America a 150 feet tall steel Christmas tree with sounds and lights is installed in order to play a daily 11 minutes multisensory show for people all around.

Amazing idea: 6 Spectr Audio SPX1538 (2-way/15-inch) loudspeakers are attached to the tree’s structure at a height of 20 feet, in order to create a 360-degree soundscape with a power of 95 dB for people staying at a distance of 75 feet.

Full story: ProSound Web

How to fall in love with football for its sound: a sound ethnography

Sound designers do it different, we all know that. And Italians love football, it’s another dogma that we do not doubt upon.

But when I met Davide Tidoni and his project called The Sound of Normalization I thought that, well…this was really a different way to love football and work with sound at the same time. I wanted to know more about it and I’m sure you want to know more, too….

Since 2002 Davide is investigating the football supporters subculture, dominated by the use of sound as a real weapon. He documented all his work recording the football chants and organized sounds during football matches and here what he told us about his amazing field recording experience.

Continue reading

An interview with Hugo Verweij - 5 questions to the man behind the 5 questions project

If you are a lucky maybe your job is also your passion. And if you are very passionate about your job, you will look for a way to learn more, a day after the other, about your job, your work, your passion. And more, if you are very lucky you can share your passion with other fellow guys around the world.

And this is the story of a guy who found a way to learn more about the world and job he loved, and ended up creating a blog where, among other things, he asks people why they love what he loves…Sound!

After Tim Prebble, Andrew Spitz, Miguel Isaza, we asked a few questions to Hugo Verweij - the man behind the blog Everyday Listening - about his sonic inspirations. Here you are…

Hugo Verweij at work

Hugo Verweij at work

Continue reading

An interview with Miguel Isaza - Designing Sound and Sonic Terrain

If you don’t like happy-ending stories maybe now it’s the time to change your mind. A guy from a small town in Colombia fell in love with Sound, left the traditional school and decided to use the web as a tool to educate himself and then create a place called Designing Sound, a passionate blog devoted to the world of sound design for visual media.

The name of this guy is Miguel Isaza and he is the perfect man for this crazy era: he knows how to spread a tweet and write a good blog title, believes to the promotion of a world wide community for sharing experiences or ideas, and, last but not least, he aspires to be a sound designer…can you ask for more?

We wanted to interview Miguel for a long time but today is the right day, because together with a bunch of other Sound super heroes he launched Sonic Terrain, a brand new project dedicated to the world of field recordings. Here we go…

Miguel Isaza

Miguel Isaza

Continue reading

Haptic Audio royalty free audio content for sound professionals who like strange noises

Haptic Audio

Maybe one of the most important trend for the community of Sound this year is the phenomenon of the distribution of high quality audio contents via the Internet. We came to a new stage of evolution, starting from the well-known platforms SoundCloud and SoundSnap and going to projects like Tim Preeble’s HISS and a ROAR, Frank Bry’s The recordist, Chuck Russom FX and others (for a great list read: Independent SFX Libraries by Designing Sound).

Today we introduce Haptic Audio, a new project dedicated to provide royalty-free audio samples, kits, and instruments in (multi-format) 24 bit audio, founded by Jeremy Goldstein and Patrick Campbell, two sound designers and traditional musicians who decided to release their creative output using the web as the preferred platform of distribution.

We interviewed Jeremy and Patrick to know something more about this new project (you can watch the amazing video excerpt below), which recently created its SoundCloud channel and released the brand new Haptic04 libray on the Twisted Tools platform.

Continue reading

Design o’ the times panel at Interferenze Festival

Some days ago we came back from Interferenze new arts festival in Italy, where we were invited to present Design o’the times, a panel/performance based on the concept of Time Design promoted by Albert Mayr.

The first part of the panel was dedicated to the presentation of the contributions we requested to some sound professionals and musicians we respect a lot: Kim Cascone, Unidentified Sound Object, Miguel Isaza, Stefano Delle Monache and Andrew Spitz; while the second part consisted of a live performance based on Mayr’s work, directed by Luigi Mastandrea and performed by Enrico Ascoli, Alessandro Capozzo, Yasuhiro Morinaga and Pasquale Napolitano.

We thank a lot all the people who were involved in this project, they were amazing, we will call’em our Friends of Sound, because they are contributing to create a brand new community of professionals, artists, researchers and musicians working in the field of sound and audio design.

A small video abstract of the performance is shown below.

The contributions of the first part of the panel where created based upon an abstract of the work of Mayr we sent by e-mail. At the end we asked:

What if you were asked to virtually participate in this collective creative effort to musically re-design time? How would you interpret your given one-hot-minute?

These were the answers…

Continue reading